AI Insights · Timothy · July 2022
Top Ultracasual Games on Android in Central America Q2 2022
Discover the performance trends of the top 5 ultracasual games on the Android platform in Central America during the second quarter of 2022.
In Q2 2022, the ultracasual gaming market on Android in Central America saw notable trends and shifts. Here is a breakdown of the performance of the top 5 ultracasual games during this period, based on data from Sensor Tower.
Fill The Fridge by Rollic Games experienced a varied quarter. Weekly downloads peaked at approximately 257.6K in mid-April, followed by some fluctuations and closing the quarter at around 199.6K. Revenue saw a significant increase mid-May, reaching around $155, and active users followed a general upward trend, peaking at about 560.9K by the end of June.
DIY Joystick from CrazyLabs LTD had an interesting download trend. Early April saw the highest weekly downloads at 356.3K, but this number decreased to around 54.1K by the end of June. Despite no revenue generation, the game maintained a steady base of active users, with figures peaking at approximately 466.4K in early April and stabilizing around 184.7K towards the end of the quarter.
Antistress - relaxation toys by JindoBlu demonstrated stability in both downloads and active users. Weekly downloads hovered around the 58K to 71K range, while active users peaked at about 847.8K in mid-April. Revenue remained modest throughout the quarter, with a high of around $69 in mid-April.
Antistress Pop it Fidget Games from HD game showed consistent growth in downloads, starting from 31K at the end of March and reaching approximately 78.1K by late June. Active users also increased steadily, peaking at about 130.4K in late June, although the game did not generate any revenue during this period.
Lastly, Fidget Toys 3D - Antistress by Fidget Dev saw a steady increase in downloads towards the end of the quarter, reaching about 76.5K in late June. Active users also displayed a rising trend, peaking at around 357.5K in the last week of June. Revenue, however, remained minimal, with a high of about $12 in early June.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.